The Wall Drawings

 

With much of my process, I create work that uses the byproduct of specific interactions. With the installation of Wall Drawings, for instance I am providing the structure of a situation (a maze) and then relying upon the viewer’s participation to provide a physical solution on the wall in charcoal. Once the maze is solved the parameters (the boundaries of the maze itself) are removed and only the linear decisions are left behind. These seemingly random lines are what I am after, as these lines of interaction (the byproduct of solving a puzzle) become the realized work of art, the wall drawing.

 

          Rules for Interaction:           

1.     Start at a point where a large striped arrow points inward towards an opening in the maze.

2.      No stopping to look ahead. This is not about simply being able to solve a maze in one shot. Choosing a wrong path is just as valid as solving the maze. In other words, if your eyes are going through the maze you should be marking that route.

3.      However, only draw on the wall if the path you have chosen is a new path. If there is already charcoal on the route you are following, there is no need to make additional marks until you reach a clear and unmarked pathway.

4.      If you hit a ‘dead end’ your turn is over and you are no longer allowed to interact with that maze. Let someone else have a go.

 

The Foor Drawing
 
            With the floor drawing all of the same rules for the wall drawing applied. the only difference here being that the maze was onn the floor and the final image was drawn out with masking tape.
















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